Showing posts with label zombie. Show all posts
Showing posts with label zombie. Show all posts

Saturday, February 11, 2012

It looks like Bin Laden is back. Don't worry he will die AGAIN. :D

This is not something I would usually post but I felt that I just had to when I saw "Bin Laden.....will die.....AGAIN!"

This is too funny :D

Sunday, January 29, 2012

EoTech has a new sight tailor made for zombie slaying!

I stumbled on this awesome edition of the unstoppable EoTech holographic sight. They are calling it the XPS2 Zombie stopper. It packs all of the standard features of the Eotech XPS like:

  • Single transverse 123 battery to reduce sight length
  • Shortened base only requires at most 2 3/4 inch of rail space
  • Battery cap is a simple O-ring, tethered cap that offers a better seal
  • Average battery life at brightness level 12 is roughly 600 hours
It also has a killer recticle! It is a 65 MOA ring with a 1 MOA dot in the center. The kicker are the tails coming off of the ring. It looks like a bio-hazard symbol.
Of course the tails add no function. They just make a cool sight even cooler! According to the EoTech website this edition of the XPS2 will be available in April of 2012. I found this video from SHOT Show. Check it out! ( It's just below) I have to give EoTech two thumbs up for this one. A top notch holographic sight with a biohazard recticle is just too cool. The insignia printed on the outside of of the sight isn't too shabby either.

If you are not familiar with EoTech they are worth checking out. I am not going to spew out all of the technical information because every other gun blogger on the internet has already done so. I just want to say that EoTech's are nearly indestructible and add an almost video game feel to putting precious metal down range. They make target acquisition nearly instant and effortless. Now that is exactly what we need when facing a horde of brain eaters!

This post has given me another idea. I am going to add an ultimate zombie AR page to the blog. I will scour the intrnet and provide you, the readers, with zombie themed and components. It will essentially be a list of what you need to build the ultimate zombie slaying AR15. Don't worry, function will surpass aesthetics in the components I list.

Visit the product page on EoTech's site for all of the technical details by clicking HERE.

Friday, October 21, 2011

The CDC did it again!

If you have been reading Zombie Splatter for very long you will remember a few months ago when I said that the "CDC Stole my platform." It looks like they are still using it. AT least I know using a zombie outbreak to teach preparedness is not only a good idea in my head.

Zombie Cover Banner
"CDC has a fun new way of teaching the importance of emergency preparedness. Our new graphic novel, "Preparedness 101: Zombie Pandemic" demonstrates the importance of being prepared in an entertaining way that people of all ages will enjoy. Readers follow Todd, Julie, and their dog Max as a strange new disease begins spreading, turning ordinary people into zombies. Stick around to the end for a surprising twist that will drive home the importance of being prepared for any emergency. Included in the novel is a Preparedness Checklist so that readers can get their family, workplace, or school ready before disaster strikes. Click on the images below to view the novella. Transcripts of each chapter are provided below each chapter thumbnail."


What Does The CDC Do? (Besides explode in the last episode of The Walking Dead, Season 1)

CDC safeguards our nation from major health threats.

Crisis Response
CDC’s Emergency Operations Center serves as a 24/7 central command for public health responses to emergencies like Hurricane Katrina, H1N1 and the Deepwater Horizon explosion.
Medical Stockpile  
CDC maintains a Strategic National Stockpile that distributes lifesaving vaccines, medicines and supplies following a public health crisis.
Bioterrorism Prevention
CDC’s Rapid Toxic Screen Test can screen human blood for traces of 150 toxic chemicals, including those most likely to be used by terrorists.
State Readiness
CDC provides essential funding for state and local health departments to develop emergency response plans and maintain around-the-clock disease detection and reporting.
Food Safety
CDC helped investigate more than 200 multi-state foodborne outbreaks in 2010, including E. coli and Salmonella.
Global Detection
CDC’s global disease detection network responded to 535 disease outbreaks and detected 51 new pathogens from 2006 to 2010.
Learn more about how CDC protects us all.

Any good survivalist will have the CDC's contact information handy:
  • Centers for Disease Control and Prevention
    1600 Clifton Rd
    Atlanta, GA 30333
  •   800-CDC-INFO      
    (800-232-4636)
    TTY: (888) 232-6348
    24 Hours/Every Day
  • cdcinfo@cdc.gov


Get The official CDCready App for you smart phone by scanning the QR code:
 



Thursday, October 20, 2011

Saturday, July 23, 2011

Zombified via Rabies

I am of firm belief that the most likely way that a zombie outbreak can actually occur is through a mutated-rabies outbreak.  If you have been a Zombie Splatter reader for very long you know that I don't think the dead will rise from their graves. Zombies will be the product of some mutated virus, fungus, or gene. Rabies is, for the most part, very much under control in the modern world but rabies is caused by the lyssa virus. Viruses often change and adapt to become stronger or more resistant to mans defenses. Especially when modified by a super-bug such as NDM-1.

One small change in the lyssa virus's genetic code can make it resistant to rabies vaccination. And if my research is correct the lyssa virus( from here it will simply be called lyssa) is already resistant to antibiotics. So you may wonder what this means to you and how it could result in a zombie outbreak. First off, I have always stated that zombies will not be dead people rising from the ground like you see on TV. The most realistic scenario that will result in a zombie outbreak is the unleashing of an unstoppable virus that changes humans mental state. Here is a break down:

  • Lyssa mutates in some sort of wildlife----->infected wildlife infects domesticated animal(s)----->domesticated animal(s) pass the modified rabies to a person/people----->we pass it among ourselves

Q: But what make rabies dangerous?
A: Rabies causes inflammation in the brain which often results in violence and increases strength and senses.        It has a similar effect as an adrenaline dump does.


The first symptoms can appear from a few days to more than a year after the bite happens. Someone infected with rabies may develop many symptoms. A few are:

· Irritability
· Excessive movements
· Confusion
· Aggressiveness
· Bizarre/abnormal thoughts
· Muscle spasms
· Abnormal postures
· Seizures
· Weakness in a part of the body
· Extreme sensitivity to bright lights, sound or touch
· Increased production of saliva or tears
· Difficulty speaking


When the infection spreads to the nervous system the symptoms can become advanced. Such symptoms are:

· Double vision
· Problems moving facial muscles
· Abnormal movements of the diaphragm and muscles that control breathing
· Difficulty swallowing and increased production of saliva, causing the “foaming at the mouth” effect.


You need to learn what type of wildlife is prone to carrying rabies in your area. They are a threat to you, your family, pets, and any other living thing they come near. Their meat is also inedible. How do you destroy a rabid raccoon? (those PETA idiots will hate this(: ) You destroy the host. Just frikin shoot it if it shows the symptoms listed above. If you are city limits you probably can't legally shoot it. Call animal control. Tell them you think you saw a rabid coon.



 

Friday, July 15, 2011

20 Things You Need to Know to Survive the Zombie Apocalypse

Last I posted about Outbreak Omega. Here is a condensed version of a pretty cool write-up about the event and 20 things learned about fighting off the zeds. You can fing the actual article HERE.

In recent years zombies have invaded our culture, and the shooting world is no exception. Need proof? Last weekend DPMS hosted its 4th annual Outbreak Omega zombie shootout in Minnesota and more than 1,000 people turned out. The shoot actually started as a joke "It was always an inside joke, people would ask us 'why do you need an AR?' and we'd say 'to kill zombies with,'" said Adam Ballard, project manager of DPMS.

But now it's turned in a bona fide event that draws sponsors and shooters from all over the country.

To celebrate this new subculture of shooting, we put together a tounge-in-cheek gallery explaining the 20 shooting tips you need to know to survive the zombie apocalypse.

Lesson 1: Head Shots Only
The only way to stop a zombie with a gun is by shooting it in the head. The average size of a zombie skull is about 22 inches tall by 18 inches wide so that calls for some accurate shooting. Conveniently, this is about the same size as steel targets used in shooting tournaments. Hope you've been putting in time at the range.

Lesson 2: Roll Heavy
The more guns the better. A zombie attack will offer targets from 1 yard to 100 yards in a variety of shooting environments and situations. So, you’re going to want at least a rifle, shotgun and a pistol. To carry all of these guns you're going to have to get creative, like converting a baby stroller into a gun carriage.

Lesson 3: Shoot Fast
If you want to live you’re going to have to shoot quickly. Think light-kicking semi-autos here. One of the biggest factors in shooting quickly and accurately is being able to manage recoil, so leave your high-powered bolt guns at home.

Lesson 4: Engage Multiple Targets
Zombies travel in hordes, which means multiple targets. Take out the targets closest to you first (because they pose the most immediate threat) and then work your way back.

Lesson 5: Ammo Up
Each zombie slayer at this event sends about 300 rounds down range in a day. You need to be able to keep all those shells organized and accessible. Tactical vests and extra magazines are good, but a modified wheelchair works too (more on this later). Some guys simply wheel their ammo around in a big cooler.

Lesson 6: Hunt in a Pack
Join your fellow zombie killers to increase your odds of survival. Communication is key here. Designate which targets you’re going to engage and which ones your partner is going to engage. Or team up with a spotter to take out zombies at long range. Wearing matching uniforms like this crew isn't necessary, but it will make you look cooler.

Lesson 7: Master the Scatter Gun
When the zombies close in on you, you're going to need a tactical shotgun with a short barrel and large magazine. The old standby Remington 870 Tactical works, but a semi-auto like the Benelli Tactical (shown here) is faster.

Lesson 8: Keep Your Form
It’s easy to let your form slip after a couple hours of shooting. Don’t. The first thing that usually starts to go when you get tired is your concentration, so stay focused.

Lesson 9: Identify Your Targets
Is that a zombie or just an old guy with a limp? You need to be able to acquire your targets extremely quickly in a zombie attack, which means low-power optics, red dots and open sights. If you're shooting with a scope, leave it on low power in case you're ambushed at close range. You can always crank it up for longer shots.

Lesson 10: Go Light
The walking dead don’t have very thick skulls (after all, they're made out of rotting flesh and bones) so you don’t need a .50 cal to bring them down. A .243, .223 or .22 is perfect. The lighter rounds will allow you to shoot longer, faster and cut down on flinching as you send hundreds of bullets down range.

Lesson 11: Get an AR
Why an AR is the perfect zombie gun:
1) Extremely versatile and easy to modify
2) High ammo capacity
3) Easy to shoot
4) Light recoil
5) Durable

Lesson 12: Save Your Empties
When the dead rise from their graves, ammo companies won't last very long. You're not going to be able to just stroll into Wal-Mart and pick up a case of shotgun shells. So save your empty shell casings and stockpile as much gun powder as you can. It's time to get resourceful.

Lesson 13: Modify Your Gun
If you're going to go down in a blaze of glory, do it in style. Check out the safety selector on this 5.56, it apparently belongs to a zombie-killing pirate. Beware the Jolly Roger! Cool gun modifications are the name of the game in a zombie outbreak.

 Lesson 14: Bring Your Armor
An assault from a zombie is going to be pretty straightforward: it's going to try to maul you, usually in the face, neck and chest. Some light body armor will help, but even a minor bite on the wrist can turn you from a good guy into a walking dead guy. So, it's nice to have a machete on hand too.

Lesson 15: Don't Shoot The Friendlies
The only way to stop more zombies from popping up is to save the friendlies. Your shotgun isn't going to do you much good in this zombie hostage situation. Time to draw the pistol and make one good shot.

Lesson 16: Fight'em Everywhere
Basic zombie biology tells us that zombies are already dead, kind of, so they don't need oxygen. This means you might have to fight them from a tippy old john boat.

Lesson 17: Have a Close Quarters Weapon
When the flesh eaters close in and all hope seems lost, go to your ace in the hole, the Black and Decker Tactical Chainsaw. Make sure you include the splash plate to keep the zombie fluids from getting into your eyes nose or mouth.

Lesson 18: Defend the Base
If you are able to escape the hordes for long enough, eventually you'll find a survivors' encampment. The hideout will probably be a decrepit old cabin tucked away in the wilderness, but if you're lucky,  you'll find a nice, family-friendly campsite on a freshly cut lawn, complete with camp chairs, Igloo coolers and a standing fire pit.

Lesson 19: There Will Be (Fake) Blood
Even though zombies are dried up corpses, they still manage to bleed … a lot. (The targets for this tournament were donated by Champion, Birchwood Casey and Zombie Ammo. The Zombie Ammo targets came with pink mist bladders, which are an ink bladders you put behind a regular paper target. They spray on impact).

Lesson 20: It's All in Good Fun
This grizzled old Cowboy Action shooter/Zombie killer gets it: The point of a zombie shootout is to have a good time. Almost more people come to this event as spectators than as shooters. Why? Because it's fun to watch. It's like Halloween, but with guns.

"This is about having fun … You just can't take zombie shooting seriously," said Adam Ballard, Product Manager for DPMS.



Monday, July 4, 2011

Outbreak: Omega 4, A zombie shoot hosted by DPMS



 Outbreak:Omega™ 4

Ahlman’s Guns Range in Morristown, MN
July 9th, 2011.

Register Now

"Winter, 2010-11.  The survivors of the St. Cloud area have endured three years of constant horror, bloodshed, and hardship.  Over the past years, despite better organization and skills learned through experience, the future is bleak.  New survivors are being found less frequently, although the undead seem to never stop coming.  Ammunition, once scavenged from homes and stores…is now becoming harder to find.  Food stores once thought to be enough for years are getting eerily low.  Hopefully the crops this year will be more successful than lasts.
But then, a broken radio message is detected.  There are others.  Through basic radio communication we learn that a smaller, similar group of survivors has apparently been gathering slowly, and has built a stronghold near Morristown MN.  They have fortified structures, surrounded by open farmland and a pond with clean water.  They have weapons, vast amounts of ammunition and components to make more.  But they are low on people.  They are not able to move their supplies effectively.
A plan is made.  After the snowmelt, after the crops are planted, the St. Cloud survivors will send a large detachment to Morristown.  Some will stay and fortify their stronghold, and in exchange supplies will be sent back with the others to St. Cloud.  From two strongholds, perhaps humanity has a chance to expand. 
After the radios go silent however…both groups develop a second plan secretly.  Everyone wants the first plan to work, but both know that it may, eventually, come down to simple math…and perhaps only one group can survive.
The Morristown survivors know that if it comes down to life or death, their lack of experience and numbers will be their disadvantage, and they will need to subversively take out enough of the St. Cloud survivors to make their trek north impractical, forcing the last few to stay and bolster the Morristown garrison.
The St. Cloud survivors know from experience that no amount of supplies can last forever, especially if these rookies cannot use them efficiently.  They just might have to take more than their share…by force if necessary.

All shooters will be divided into team Morristown and team St. Cloud.  These teams are for recoding purposes only.  On certain stages, scoring will be kept and accumulated per team.  At the end of the day, one team will have the bragging rights of being the victors."


Outbreak:Omega™ 4 Stages
Below will be the descriptions, ammo estimates and costs for this year's stages.
More stage descriptions are coming soon.
PLEASE NOTE:
ONLY BIRDSHOT will be accepted for all shotgun stages. Also, absolutely NO STEEL CORE ammunition is allowed on the range. Anyone who uses shotgun slugs or steel core ammo will be financially responsible for any damage to Ahlman's property and will also be disqualified from the shoot.


Please understand that the stages described here could possibly change slightly due to targets, props, or safety constraints not currently known. Regardless, they will be fun, and challenging. Thank you for your understanding.
Shooters should plan on 300+ rounds between Rifle, Pistol, and Shotgun. Some shooters may choose to shoot more, or repeat certain stages
The Water Hole (Shotgun or Taurus Judge - 5-10 rounds)
You are a lookout near the pond when you hear a scream come from a woman that went out on the Island to get water. As you come onto the island you see her body being consumed by several zombies that came across the pond bottom(zombies don't need air) Engage, destroy, and recover the water jug back to shore.
Landing Party: Life Jacket Required! (Rifle 20-30 rounds)
As you get to shore you realize that the zombies at the island were just a few of several that were coming across the pond bottom. Fortunately this possibility was prepared for with perimeter charges placed on the shoreline to be set off by rifle fire. Engage the perimeter charges to destroy the horde and alert the others of the attack.
'Effen Rookies (Supplied automatic weapon stage, 60 rounds)
After detonating the pond perimeter charges, you move up the hill to find that a Morristown rookie has abandoned their automatic weapon position and is fleeing toward the fort. Being the hardcore, experienced Zombie destroyer you are, you decide to stop long enough to use the weapon to take out the last few zombies on your heels.
Get out of the way! (Rifle 10 rounds / Pistol 10 rounds)
You are leading a group of newly found, unarmed survivors when you hear a scream. You turn to see several zombies charging from behind the others, who are darting about in panic. You must "thread the needle" to kill the attacking zombies before they kill you all.
Kill the Rats (Team Scored Stage) (Supplied rimfire stage, 20 rounds)
Rats like stored food even more than humans. Kill as many rats as possible without damaging the food stores.
Fatal Funnel (Open Range)
Even zombies move in the path of least resistance. The terrain has created a funnel of sorts that provides a constant stream of zombies, perfect for zero confirmation, training, or general recreation.
Sporting Clays (5 stages Shotgun 25 rounds)
Face it, you will probably never have another Big Mac. You need to be able to take things from nature. Test your skills with Ahlmans Sporting clays, some of the most difficult woodland wing-shooting stages in MN.
Coming Soon
Someone's in the car (Pistol 5-10 rounds)
One shot, one kill (rifle 10 rounds)
The Alleys(2 stages pistol 20 rounds)
The Town (Hotel, Bar, Laundry, General Store, Bank, Jail)
Welcome to the Hotel California (Rifle, 20-30 rounds)
BarFight (Pistol 20 rounds)
I'm never going to get these stains out (shotgun 10-15 rounds)
Grocery Run (Rifle / pistol 10 rounds each)
Payment is due (Rifle / Shotgun 20 rounds / 5 rounds)
Worst night in Jail ever! (Rifle 20 rounds)
Last Man Standing (Team Scored Stage) 

Outbreak:Omega™ 4 Guide
DPMS Firearms, LLC and Ahlman’s Guns are hosting another "fun shoot" at the Ahlman’s Guns Range in Morristown, MN on July 9th, 2011.
This shoot is zombie based with the stages explained in the Stages section.
If you have any questions, feel free to contact the administrator via email at aaron@dpmsinc.com.

RANGE RULES
  1. Always treat a gun as if it is loaded.
  2. Always have the gun pointed down range.
  3. Always keep your finger off of the trigger until you are ready to shoot.
  4. Always keep your action open and gun unloaded until you are ready to shoot.
  5. A Chamber Flag is required when carrying an uncased rifle at the range.
  6. Eye and ear protection are required on any range.  Eye protection should be of wrap around design or include side shields.
  7. Do not use drugs or alcohol before or during shooting. Alcoholic beverages and drugs are not allowed on the rifle/pistol ranges at anytime.
  8. Immediately stop shooting when a cease-fire command is given.
  9. When a cease-fire command is given, unload all ammunition from your firearms, open the actions and put down the firearm.
  10. When others are downrange, DO NOT TOUCH any firearms. This includes taking out or putting a gun into a case or working on a firearm.
  11. Do not go past the firing line while others are shooting.
  12. Do not shoot at any debris on the ground, unauthorized steel targets, spinner targets, water, over the berms or backstops, target racks or anything that may become a safety hazard.
  13. Children under 6 are not allowed on the range.
  14. Individuals under 18 years of age require parental supervision.
  15. No illegal firearms or suppressors are allowed.
Violations of any of the above stated rules or policies are cause for eviction from the property without refund. Future entrance and use of the facilities will be at the discretion of management. If you observe any violations of the above, please alert management immediately.
It only takes 1 round to shut down a gun range. You are using firearms that have the potential to cause property damage, serious personal injury or death. Shoot smart, responsibly and safe.

Head on over to  http://www.outbreakomega.com for more information.




Sunday, June 19, 2011

Ultimate Zombie Gun - The Case for the Remington 870

by Will Dabbs in the December 2010 issue of SWAT Magazine

There you are, out washing the car on a beautiful sunny afternoon.
Above the noise of the kids playing and the wife humming to herself as she prunes her roses, you detect an unnatural, unfamiliar and eerie sound. Looking up from your Turtle Wax, you peer over the hood of the car and spot a veritable army of the undead staggering up your driveway.
Instantly you shout the alarm and your family leaps into action. Your son grabs a case of MREs and heads for the minivan. Your daughter scoops up as much bottled water as she can carry and rushes to meet him. Your wife bravely holds the horde at bay with the garden hose to buy you precious time to get inside. You throw open the door to the gun safe and scan its contents. You have very little time. You can only grab one gun and a sack full of ammo. What's it going to be? There's a lot riding on your decision—those guys outside want to eat your brain...
So what will it be? The argument of what gun to have if you could only have one sparks lively discourse any place two or more gun guys are gathered.
As my long-suffering bride can attest, we gun guys have a bit of a problem with the concept of how much is really enough. Even zealots with hundreds of guns of all flavors are still out there hunting that last elusive barrel length or nitnoid widget without which their collection remains woefully incomplete. The discussion of what comes closest to filling the niche for a single all-purpose survival firearm can indeed be spicy.
Some say a single survival gun should be an AR-15 for its light weight, wealth of accessories and fast handling. Others stand by the venerable Kalashnikov for its legendary reliability. Still others swear that as long as you have a tuned 1911 in your belt, you could want for nothing else.
I disagree with all those folks. I say the ultimate zombie survival gun is some variation on your granddad's pump 12 gauge.
MAXIMUM VERSATILITY
Art
It's hard to beat a 12 bore for flexibility and versatility. Stuff it with slugs and you're good on zombie-sized targets out to 100 meters. Feed it buckshot and you've got more up-close stopping power than anything that doesn't sport a tripod or an impact fuse. Switch to light birdshot and you can even feed the family during your trek to areas not contaminated with the undead.
I've owned scads of shotguns but always seem to come back to my trusty Remington 870 slide-action when the new wears off of whatever whiz-bang scattergun has caught my eye. Around my hacienda, the 870 stands out among all the other weapons in the collection, and my family refers to it as the Zombie Gun.
The 870 has been around since 1950 and thus sports an array of aftermarket accessories that can induce overload in even the most ardent gun nut. The action is notoriously reliable and smooth and, even bought new, this workhorse doesn't make the dent in your wallet that most contemporary black guns do.
EXERCISING YOUR STOCK OPTIONS
Swapping the stock out on an 870 requires either a standard screwdriver or a hex wrench and takes less time than is required to describe it.
A bare pistol grip configures the weapon such that it can actually be concealed under a jacket—a handy feature when traversing areas not completely overrun with zombies—but the recoil and accuracy in this configuration with even light birdshot are punishing.
The standard stock that comes with the gun is appropriately scaled for most American shooters and, if so configured, does not raise eyebrows when carried in public or hung in the back of a pickup truck—at least not down here in the Deep South where I live.
Folding stocks come in a wide variety of offerings but are, in my experience, universally uncomfortable. I have found the Speedfeed® pistolgrip stock to be the most comfortable and handy stock option of the lot.
What sets the Speedfeed stock apart from its competitors is the clever inclusion of a pair of spare ammo magazines in the sides of the stock. Each tubular magazine is spring-loaded and holds two spare rounds. Accessing these reloads is simple and intuitive and allows four rounds of backup ammo to be stored onboard the weapon itself without adversely affecting the weapon's ergonomics or adding some protruding ditzel that could get hung up on clothing, equipment, or brush.
The pistol-grip geometry of the Speedfeed stock fits me nicely and helps ameliorate the recoil of high brass slugs and buckshot that might otherwise punish my shoulder unduly. This stock comes complete from the factory with a generous rubber recoil pad.
BARREL LENGTH AND APPLICATIONS
My particular 870 came from the factory with a 28-inch vent rib tube. While that might be dandy for a day of popping birds or skeet, something stubbier is needed if you are to be fighting your way through mobs of brain-eating ghouls. I picked up a used 18-inch tube at a gun shop years ago for practically nothing and did a BATF Form One to cut the barrel down to something that would be a bit more maneuverable.
Art
While this process may seem somewhat daunting, there really isn't much to it. The form is available online and must be submitted in duplicate along with a recent photograph, a set of standard FBI fingerprint cards, a check for $200, and the signature of your local chief law enforcement official. The turnaround time can be fairly quick, but they say patience is a virtue. This particular set of paperwork took about three months door to door.
Once the paperwork returns approved from BATF, taking the barrel down is a fairly painless task. I cut the barrel to length with a cutoff wheel on a table saw and dressed the muzzle with a Dremel tool. My drill press and an appropriate tap mounted one of those nifty neon-green aftermarket front sights at the appropriate position.
The purist could have the muzzle bored for replaceable choke tubes. However, against snakes, varmints and the like, the 12-inch barrel as cut and squared has yielded yeoman's service for the 14 years I have been using it.
After degreasing the chopped barrel with paint thinner, I sprayed it with ceramic engine block paint and baked it according to the manufacturer's instructions. The resulting finish has been impervious to every solvent I've exposed it to, as well as mightily ding and scuff-resistant.
A homebuilt sling system optimized for my physique completes the ensemble and makes toting the piece on long forays comfortable and manageable. In my experience, it's worth it to invest a little time, effort and money into a quality suspension system for any weapon that will be keeping you company on long walks or cross-country movement. Even small, compact firearms become an uncomfortable nuisance after a couple of miles without a decent sling or holster.
PUTTING THE ZOMBIE GUN THROUGH ITS PACES
While more conventionally minded gun enthusiasts have publicly maligned me for carrying a shotgun with a 12-inch tube, I might observe that this is still more than twice the barrel length of a typical handgun with the commensurate more-than-adequate sight radius.
In the years I have been using my Zombie Gun, I have run just about every conceivable round through it. Buckshot and slugs are still a handful, but the Speedfeed stock makes the recoil tolerable. Through the 12-inch barrel, patterns with buckshot are still tight enough to scrape a zombie at any reasonable engagement range. As previously mentioned, rifled slugs will stay on a zombie-sized target out to about 100 meters.
Flechette rounds, less-than-lethal beanbag rounds, and magnesium-spewing dragon's breath rounds have all performed as advertised through this system as well.
With the long 28-inch tube and a full choke, the Zombie Gun does a fine job against turkey. With the right stock, ammunition and barrel selection, this piece is good on rabbits, squirrels, deer, and birds when the zombie threat is minimal. In my experience, there is very little that can be legally hunted in North America that cannot be reliably addressed with my Zombie Gun in the appropriate configuration.
COST TO BE ADEQUATELY PREPARED FOR A ZOMBIE ATTACK
If I were a newbie and wanted to lay the foundation for a decent working firearms collection, I would start with an 870 system. Substantially less than $1,000 would get the gun, a spare barrel, BATF approval to shorten same, more stocks and accessories than you could keep track of, a boatload of ammo, and still leave you enough money to lay in a little shelf-stable food and water.
Unlike ammo for machine guns or even semi-auto black rifles, a couple boxes of ammo for the 870 will actually carry you through an afternoon at the range without breaking the budget. If carefully selected, $20 to $30 will purchase enough ammo in the appropriate configurations to set aside for any realistic eventuality, as well as a few unrealistic ones. I can seriously say that I get more real-world use out of my utility zombie shotgun than any other weapon I own.
I suggest you not tell just anybody about your plans to acquire a Zombie Gun. Most gun nuts will think it a respectable undertaking and volunteer volumes of free advice as to technical specifications and capabilities. However, some will try to have you put away or, at the very least, relocate to a neighborhood far from yours.
But in the right company, the question of what is the perfect Zombie Gun can be relied upon to spark a spirited discussion.
Independent of the true practical applications of such a system, it makes sense to put a little thought into a survival plan and equipment in advance of an emergency. If 9/11 and Katrina have shown us anything, it is that even here in America we are not immune to crisis, disaster and civil unrest.
Whether your day job involves keeping the peace or just being a responsible citizen, the legal exercise of our Second Amendment rights represents the best safeguard we have for the remainder of the Bill of Rights.
It has been said that luck favors the prepared and, who knows, if you are the only adequately armed guy on your block, perhaps the zombie horde will move on to the house of that neighbor with the deep-seated aversion to firearms and the Handgun Control Inc. bumper sticker on his car.

 

Saturday, May 21, 2011

The CDC stole my platform!

If you're ready for a zombie apocalypse, then you're ready for any emergency. emergency.cdc.gov
OK, it's is probably a coincidence but the CDC is using a zombie outbreak as an example to help spread the message of preparedness. That is the whole idea behind this blog. I help spread the word of preparedness and disaster survival. I use a zombie outbreak as the given disaster because, let's face it, zombies are more fun to read about than earthquakes, hurricanes, tornadoes, etc. I don't think the CDC came across this blog and decided to steal the idea but I do think it is pretty cool that an agency such as the CDC had the same idea as me. Anyways, I have embedded the CDC's article below.

CDC EPR _ Social Media _ Preparedness 101_ Zombie Apocalypse - Blog

HERE is a link to the CDC blog post.
 

Sunday, March 20, 2011

Choose your weapon!

  
This is one of the more fun sides to a zombie survival plan. Weapon choice isn't as cut and dry as one might think. Guns are ideal but need ammo. Blades are good but are only good for close range. Bows are great but arrows are limited and fragile. We can't forget about random items such as ball bats, fence posts, 2x4's, axes, etc.    Let us talk about blades first. You viable options are swords, katanas, machettes. Swords are generally heavy and fairly slow. Don't think you super beastly looking Lord of the Rings replica is going to hold up to the abuse of fighting of a zombie horde. Katanas are lightweight and fast for their size. There are alot of cheap replicas out there though. Replicas are not durable. Machetes are short but tough. I personally prefer the machete. There will be a post that focuses more on blades later.
   Bows and crossbows are good because they have reusable projectiles. An arrow can be used many times but does eventually fail. Crossbows are best, followed by compound bows, and I would just leave the ole' long bow at home. Once again, the details will come in another post.
   Guns make me happy. Assault rifles, hand guns, shotguns, light machine guns, bolt action rifles, and more can be the difference in living or becoming another zombie. Nothing short of explosives can take out zombies like a gun. Your gun selection is very important though. Taking a .50 BMG sniper rifle isn't going to do you much good against a zombie horde. Neither is your kids bb gun. I will break down the pros and cons of each type of gun in a series of class specific posts.
   And we come to the random items part. I am working on a list of various items that are readily available and can be good weapons. I will even teach how to make you own weapons. There isn't much that's more fun than that.
 

WEAPONS: The AR-15

   
   The AR-15 is my chosen rifle system in a survival situation.It is fast, comfortable, and fairly reliable. Many believe that it has reliability issues but that just stems from problems with the M16 during the Vietnam ear. Besides auto stuff is never as reliable and the semi guns. AR-15 rifles, carbines, etc are finally getting to be more affordable. I love how easy it is to change upper receivers and that essentially gives you a new gun but only one upper should be carried in a survival situation. I will take my standard 5.56 upper. My rifle, technically a carbine, is a Smith & Wesson MP15X.  When choosing an AR-15 there are a few things to consider:
  1. A 5.56mm chamber is preferred over the .223. You can shoot .223 and 5.56 ammo from a 5.56 barrel but you should not shoot 5.56 from a .223 barrel.
  2. Chromed lined barrels and chambers improve reliability and are easier to clean.
  3. Lightweight barrels are faster than heavy barrels. We are just trying to survive, not shooting in matches.
  4. Don't hang a bunch a "tacticool" stuff of of the rails. I have a vertical fore grip and a flashlight and that is all it is getting.
  5. Get a good sling system. 3-point is going to be best in a survival situation.
  6. Most AR-15 manufacturers built quality stuff. I don't think Colt is better than DPMS, or SW is any better than CMMG, etc. There are a few companies that make supreme parts, such as Noveske and Daniele Defense, but I don't think their stuff is worth the extra cash. To save money you can build them yourself too. That will save you about $200 usually.
   It is important that you know your rifle. Read the paperwork that came with it over and over again. Also, use AR15.com. You can learn more than you will ever need to know about the AR platform at that site.

   There will be plenty of more posts about the AR-15 in the future. It is one of my favorite topics! Later I will talk about optics, accessories, ammo, and more.

Saturday, March 19, 2011

Zombie Roaches Lose Free Will

I am in a hurry so I'm not going to discuss this article. I just copied and pasted from National Geographic. There is a link to the page at the bottom of this post.


"Zombie" Roaches Lose Free Will Due to Wasp Venom

Mati Milstein in Be'ér Sheva, Israel
for National Geographic News
December 6, 2007
The parasitic jewel wasp uses a venom injected directly into a cockroach's brain to inhibit its victim's free will, scientists have discovered.
The venom blocks a chemical substance called octopamine in the cockroach's brain that controls its motivation to walk, the study found. Unable to fight back, the "zombie" cockroach can be pulled into the wasp's underground lair, where an egg is laid in its abdomen. The larva later hatches and eats the still living but incapacitated cockroach from the inside out.
"The whole thing takes about seven to eight days, during which the meat has to be fresh," said study co-author and neurobiologist Frederic Libersat of Ben-Gurion University of the Negev in Be'ér Sheva, Israel.
"If you kill a cockroach, it rots within a day."
The mature wasp emerges from the bug victim's body after about a month.
The study recently appeared in the Journal of Experimental Biology.
Zombie Science
The team of researchers at Ben-Gurion University believe that the octopamine discovery is an important piece of the puzzle of how the tropical wasp's venom turns its victims into the living dead.
Octopamine is a brain substance that places insects in an alert state, inspires them to move, and allows them to perform demanding physical tasks.

Purifying water with bleach

   When zombies attack water supply should be one of you top concerns. Water is essential for life but if not treated properly it can kill you. Water isn't too hard to come by. Most of the US has plenty of water running naturally.    Whenever your water supply runs out it is essential to replenish it. With some simple chlorine bleach this can be safely accomplishes. The ideal sterilization process is to filter for sediment, boil, and then bleach it. Boiling isn't always possible though. Filtration and bleach or filtration and boiling are usually enough but both is preferable. Hopefully I don't have to explain how to boil water. When bleaching I have found that 12 drops of unscented bleach to each gallon of water is the best ratio. You want enough bleach to kill microbes but not so much that you make yourself sick. If boiling also, just use 8 drops of bleach. It is important to remember to use unscented bleach. Check out the video below.

   There are plenty of other options for water purification. You can buy tablets that you just drop in water. Some companies make water bottles with purification systems built in. Drops can be used. Lots of companies are using modern technology to create some neat devices that purify water. 
   Humans can go weeks or even months without food but without water our days are very limited.  Below is a crude with information regarding how long we can go without water. Keep in ming that this is not an exact science because there are a lot of variable. Amount of shade plays a big part in water needs as well as activity level, body weight, what you are eating(if anything), and more. We will focus more on water needs at a later date.
120 F / 48.9 C - 2 days

110 F / 43.3 C - 3 days

100 F / 37.8 C - 5 days

90 F / 32.2 C - 7 days

80 F / 26.7 C - 9 days

70 F / 21.1 C - 10 days

60 F / 15.6 C - 10 days

50 F / 10.0 C - 10 days

u top concerns. Water is ess

On the move or hold up

   OK, so the CDC has finally admitted that there has been a viral outbreak and the chaos is building. Zombies are in a rural town but it is only a matter or time before the hit a major city and spread like wildfire. You are now faced with you first decision; do I stay put and barricade my self into my home, or wherever you are, or do I get on the move? The answer is not too clear.    The first thing to consider is how long this epidemic is expected to last. We will have some sort of warning via radio or television. Electricity does not go out immediately folks. If this attack is expected to be short lived, like a 5 day event, it would be better to barricade yourself into you home and wait it out. If it is expected to last weeks, months, or even years it is time to get on the move.
   It is important to keep in mind that most people are going to panic and clog up the road ways. If you can get you vehicle out of town go right ahead, just remember that fuel will be scarce. However you get there you safest places are going to be secluded areas such as: National Parks, wildlife preserves, mountains, mine shafts, etc. More populated areas are going to have higher infection rate which increases the amount of zombies trying to do harm to you and you family.
   It is impossible to make a Plan Z without knowing the variables. I will be discussing more important topics in later posts. I will break down each variable and explain how to apply them to you survival plan. We will even go through how to use Google Earth for planning. 






<------Those ER bars are great. One of these 3600 calorie bars is 3 days worth of food in a survival situation.